
FMath::Sin 함수 사용해서 부유하는 느낌의 플랫폼 만들기
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내배캠/Unreal Engine
* 헤더파일#pragma once#include "CoreMinimal.h"#include "MovingPlatform.h"#include "FloatingSinePlatform.generated.h"UCLASS()class STRIKEZONE_API AFloatingSinePlatform : public AMovingPlatform{ GENERATED_BODY()private: FVector StartLocation; float RunningTime;public: AFloatingSinePlatform(); virtual void MovePlatform(float DeltaTime) override;protected: UPROPERTY(EditInstanceOnly, BlueprintReadWrite,..