GAS_04_Combat Component
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내배캠/GAS(Gameplay Ability System)
📌 CombatComponent 구조 설계 ✅ 베이스가 될 Pawn 확장 컴포넌트 생성 및 헬퍼 함수 구현ActorComponent를 상속 받은 "PawnExtensionComponentBase" C++ 클래스를 생성🔹 PawnExtensionComponentBase.h#pragma once#include "CoreMinimal.h"#include "Components/ActorComponent.h"#include "PawnExtensionComponentBase.generated.h"UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )class RPG_API UPawnExtensionComponentBase : public UActor..